Following its successful rollout in countries across the globe and more recently in Jamaica’s primary education system, Guyana’s schoolchildren will now have access to the Grapho-game literacy app through a collaboration between STEM Guyana and GTT Business Solutions.
Graphogame was developed by linguists, neuropsychologists and speech pathologists from the Finland-based Grapho Group following 25 years of research. An educational game with proven efficacy in realising basic literacy, Graphogame equals one-to-one teacher support for children in the four-to-nine age group. The game has been used in Finland for the past 10 years and has been adopted in the United States, Jamaica and other countries, with impressive results.
The app is incorporated into STEM Guyana’s IDB and Tullow Oil-funded Learning Pod Programme.
STEMGuyana partnered with GTT Business Solutions in the game’s rollout phase of implementation by notifying parents via a sponsored national SMS campaign and virtual launch event. Commenting on the partnership, Chief Commercial Officer for GTT Business Solutions Orson Ferguson said that GTT continues to support innovative initiatives through organisations such as STEMGuyana. Noting that the COVID-19 pandemic had “definitely created a learning gap,” Ferguson said the company had provided data solutions to many communities to help lessen this impact of the pandemic’s setbacks.
Parents and students can download the Graphogame App free on any device by accessing the following link www.STEMGuyana.com/graphogame.